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1 year agoThis, so much this. As a car enjoyer, seeing cars slowly mutate into giant bloated expensive iPads on wheels is painful. I don’t want to buy any car made past 2010 and I know that won’t be a viable option soon.
Certified foxgirl enjoyer. Weeb, but hasn’t properly watched anime in ages. Gamer of incresingly niche subgenres. Aficionado of racecars, mechas, fighter jets, and any other vehicles you can think of. Lives in the wrong side of the planet compared to all my friends. Made way too many Fedi accounts


This, so much this. As a car enjoyer, seeing cars slowly mutate into giant bloated expensive iPads on wheels is painful. I don’t want to buy any car made past 2010 and I know that won’t be a viable option soon.
And that, too, isn’t new. It’s been done since at least the Spellforce series, or Dawn of War 2.
If you want to see what an “innovated” RTS looks like, check out Beyond All Reason. The base formula is Total Annihilation, but with nearly 30 years of player driven improvements and QoL. That game’s UX is extremely smart, and you can keybind or automate so many things on the fly, freeing you up to make strategic and tactical level decisions , instead of spamclicking for micro. Which, you can also do if you want to.