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Joined 2 years ago
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Cake day: August 11th, 2023

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  • Pig is a masterclass in not telling the audience more than they absolutely need to know. I’ve gotten so sick of movies where the dialog repeats itself for the benefit of people who weren’t paying attention thirty seconds ago, or else it constantly spells out stuff that rightly ought to be conveyed by the actions of the characters. Pig is the antithesis of that. Characters hardly say anything that they don’t need to say, and everything else is left to the viewer to figure out. I fucking love it.






  • Loudly and intrusively hating things that other people like.

    If someone likes a terrible show or movie or musician or whatever else… just let them like their thing. It’s okay to state your point if you somehow get dragged into a conversation on the merits of a given thing, but making a point of shitting on something that someone likes when they’re in no way harming you is just shitty behavior, and it’s not going to accomplish anything.

    Don’t yuck other people’s yums.


  • There’s no fucking way that a kid raised from infancy like Harry was, in a abusive hateful household that treated him like dirt, would have enough strength of character to pull shit like the “Give it here, Malfoy” scene after having been out of the Dursley household for less than a couple weeks. Think about how the Dursleys would have reacted every time young Harry tried to stand up for himself. It would have been nonstop physical and mental abuse, all aimed at making him more subservient. It would take a miracle for a kid like that to be even vaguely functional as a person, and he certainly wouldn’t have the ability to stand up for himself, let alone others.


  • I read an idea a long while back that I’ll repeat:

    A spy game in the style of Splinter Cell, except you aren’t the guy, you’re his handler. You tell him “crawl under that laser,” or “wait a moment, there’s a guard… okay now go!” or “input the following sequence to disable the doomsday device,” and he more or less listens to what you tell him to do. The issue is that the more you fuck up and get him hurt or killed, the less likely he is to listen to you. So you have to build up a relationship with your spy by giving him good instructions in a timely fashion and getting him to complete missions successfully. Over the course of the game, as you progress, you’d be able to tell him to do more dangerous things because he’d trust you more. Playing the game successfully would make you feel like you and your spy were a well-oiled machine, working together to take down supervillains and criminal syndicates.